Eressea Docker
This Docker image will provide a full Eressea installation to host an own game. More details about Eressea find on
- their homepage
- in wiki you find the game rules and a lot of other information
- and finally the source code, which is hosted on GitHub
The Dockerfile is available on
Volumes
By default, the image expects a single volume, located at /data
. It will hold
- configuration files
- log files
- game data
- game data backups
General
This image provides a command line interface. To see all possible commands, run the help
command:
docker run -it --rm \
-v /path/to/my/local/eressea/folder:/data \
jacsid/eressea help
Initial setup
Initiailze volume
The empty /data
volume needs to be initialzed. Without this step, none of the provided commands will work.
First, it is necessary to create the ini files:
docker run -it --rm \
-v /path/to/my/local/eressea/folder:/data \
jacsid/eressea generate -i \
--game_name=MyOwnEressea \
--rules=e3 \
--from=gameserver@myhoster.com \
--realname="MyOwnEressea\ Game\ Server" \
--imap_server=imap.myhoster.com \
--imap_user=imapuser \
--imap_pass=imappwd \
--imap_port=993 \
--smtp_server=smtp.myhoster.com \
--smtp_user=smtpuser \
--smtp_pass=smtppwd \
--smtp_port=587
To get further details, call generate
command with option -h
Afterwards, create the relevant game folders:
docker run -it --rm \
-v /path/to/my/local/eressea/folder:/data \
jacsid/eressea generate -g
It is possible to combine both steps into one call by combining options -i
and -g
.
Initialize game
Now in /data/game-1
a file called newfactions
is available. Enter all players who will join the game. Each player goes into a seperate line:
test.player@hotmail.com elf de
seppl@gmx.at orc en
[...]
The entries, separated by one white space character, are email, race, and language. The language is either "de" for German or "en" for English. This file is read automatically when the game editor starts (see also GM-Guide on Eressea GitHub wiki).
Now create the game map and seed the new players.
docker run -it --rm \
-v /path/to/my/local/eressea/folder:/data \
jacsid/eressea map -n -w 50 -e 50 -s
This command will create a new 50x50 map (option -n
, -w
, -e
). In general, the map
command opens the game map editor. With the option -s
it will automatically be saved, when you exit the editor with key Q
.
On the game map, seed all new players via key s
. To see where other players are located, press h
followed by p
.
Send first game reports
After players were seeded to the map, run the first game turn which sends the intial reports to the players.
docker run -it --rm \
-v /path/to/my/local/eressea/folder:/data \
jacsid/eressea run
Day by day use
The players send their turn commands via email (see initialize chapter above). Use the command mail
to process incoming e-mails.
Please note, that only Eressea mails are processed, all other e-mails are deleted from server!
You maybe want to fetch e-mails (option -f
) during the day and once a night you check the new game orders (option -c
). But it is also possible to combine the options in one call. Use e.g. cron
to automatize the calls.
docker run -it --rm \
-v /path/to/my/local/eressea/folder:/data \
jacsid/eressea mail -f -c
And somewhen the next game turn is processed with command run
:
docker run -it --rm \
-v /path/to/my/local/eressea/folder:/data \
jacsid/eressea run
Update Docker image
It's easy to update to the newest Docker image. Execute following command:
docker image pull jacsid/eressea:latest
Afterwards start the above described commands as usual.
Correction of game data
Sometimes there are bugs in the server program where you have to correct game data manually. Find next some samples how to archive this.
Sample session
Set hebs which can be found by units of a region where a specific unit is, to h2.
sudo docker run -it --rm -v /path/to/my/local/eressea/folder:/data jacsid/eressea bash
./eressea
require 'config'
eressea.read_game('18.dat')
u = get_unit('xdyv')
r = u.region
r.herb = "h2"
eressea.write_game('18.dat')
print(u:show())